Nintendo recently had an E3 sale and for like 3 bucks I picked up this cute little puzzle game called Box Boy. They are releasing a sequel pretty soon called Box Box Boy so it was the perfect game to play on my summer plane rides before the new one comes out. The game follows you, a box, around as you solve puzzles in order to save your world.
The puzzles in this game are really fun and not too incredibly challenging until near the end when you have to put all the mechanics that you learned together in order to complete the game. The goal is to get to the end of each level without passing your box limit and collect either one or two crowns along the way. The crowns are usually in a harder place to reach and require you to think outside the… box. Each world has between six and eight levels, some levels being longer than others but all being unique and interesting.
As a box you can create boxes out of yourself on either the top, left, or right. You can create shapes with these boxes in order to solve a puzzle or drop the shape and move it around. In each level you will have a box limit in two senses. You can only create a total number of boxes per level and you can only create a certain number of boxes at a time from yourself. Once you create more the old boxes disappear. In each world you are learning a new mechanic that you use your boxes for. You learn how to hang from the boxes, how the boxes interact with switches, how to jump through portals, and all kinds of other obstacles.
As you complete a few worlds, you will reach a treasure chest with some challenges, music, tips, and best of all, costumes! Costumes were the only thing I spent the currency on because who wouldn’t want to play the game as a rapper box or a wizard box? I was pleasantly surprised by the amount of content in this game I got for so cheap. It only took me two sessions to beat it but I kept wondering if I was almost at the end. It keeps going though, no worlds repeating themselves, and establishes a good little story along the way.
Box Boy doesn’t need a story but the fact that it has one is just another example of that Nintendo charm that we see in a lot of their games. You are essentially attempting to get through all of the worlds in order for the overworld to be freed from the darkness. With each world you beat, your box creates a large block that dissipates some of the darkness. At certain points you make some friends on your journey as well that add a little character to your quest. You meet a girl box and a rectangle that help you with your mission (not tangibly in the game portion but in the overworld story). It’s a fun little perk, similar to the world of The Witness, which gives the game purpose and helps it not to feel just like puzzle after puzzle.
Overall, the game was well worth the value. I got more than what I paid for and I’m excited for the sequel as long as it holds true to the original game’s style. The puzzles are engaging and each world introduces something unique that helps in the final world where you put all that you’ve learned to the test. I enjoyed every moment and found myself stumped a few times and had to use some hints to get a perfect clear. The charm is all there and without a single bit of dialogue, they manage to put together a cute little story of saving the box world. In the end, I give Box Boy a 5 out of 5..boxes.